Zacademy - Zbrush Training(1), tutoriale 3D
[ Pobierz całość w formacie PDF ] T h e Z A c a d e m y C o m p e Z A c a d e m y C o m p i l a t i l a t i o n i o n May 10, 2001 Contributors (in alphabetical order) Digits Kazbear Kruzr Kurisu Le Discot Levius Pixelator/Pixolator Southern The Saint Upham Velen Compiled by Upham Forward by kurisu Written permission from all contributors was obtained prior to the inclusion of respective contributions. All contents are copyrights of their respective owners. Pixologic, ZBrush and their respective logos are copyright Pixologic, Inc. ZAcademy, Senntient and their respective logos are copyright Christian G. Senn. T h e Z A c a d e m y C o m p i l a t i o n Forward Through artistic expression I am able to share my most intimate emotions... happiness and sorrow, anger and confusion, for play and for therapy, creativity is my most basic art form. An intuitive tool that allows me to express this creativity and emotion clearly and effectively is imperative - yet very hard to find. Without effective expression, I am lost. Every now and then, I find an artistic tool that helps me express my imagination in some new and interesting way. In 1999, I came across one such tool, called "ZBrush," which broke down creative barriers and enabled me to capture my imagination faster than ever before. As I used this tool more, and as it developed over the next two years, more and more people realized the artistic potential this revolutionary graphic application offered. In September of 2000, I opened the ZAcademy - a forum designed to help build, encourage, support and inform the growing ZBrush users around the world. It was here that ZBrush users asked questions, posted images, tips and tutorials - supporting each other and offering a significant amount of knowledge within the campus of the ZAcademy throughout its seven month life-span. Although most of the tips and tutorials I contributed to the ZAcademy are absent from this document, it is important to note that this material is being revised and will be included, combined with a large amount of new and unseen content, in my upcoming tutorial CD. Stay tuned for an official announcement! Upham compiled the following document comprising many useful tips and tutorials designed to help you better understand ZBrush. Through reading, experimenting and inquiring at various ZBrush forums sprouting up around the web, I'm sure your imagination and increasing confidence will help make your ZBrush experience more rewarding! Please join me in thanking the contributing ZBrush artists for their contributions, and Upham for his initiative and time - without which this compilation document would not exist! Zee you soon, -kurisu :) ZBrush, What is it? By Kurisu ZBrush is a painting application powered by a real-time rendering engine that allows you to paint directly on your digital canvas with color, material (like wood, metal, reptilian skin, etc.) and depth... then manipulate light sources in your document to give the illusion of real 3D! You can sculpt and paint 3D objects in real-time then combine these with your digital canvas with a process called "snap- shoting." ZBrush is designed to allow you to achieve 2 goals effectively: Paint a beautiful image quickly, and sculpt/paint 3D objects. The ZBrush document is composed of smart pixels, called Pixols, that possess color, material, orientation and depth information. To sum up the benefits to you as a user: You worry less about technical stuff, and spend your time and energy creating a pretty picture! ZBrush has an extensive set of 3D sculpting tools that allow you to load, import, create, modify, save and export 3D objects in various 3D formats. While you're editing your 3D object, it remains in one of the 4 transformation modes (pointer/move/scale/rotate). When you snapshot your object, it is converted to Pixols... You can still edit this object until you paint elsewhere or sculpt/select a new object. Once your 3D object is snapshot, you can edit it and the rest of your document with any of the many Pixol manipulation functions within ZBrush. This is one of the strengths of ZBrush - because you are, in a sense, starting a picture, rendering it, and then applying the finishing touches... all within 1 dynamic and real-time environment... with pixel-to-pixel control. You have the ability to create a scene, from start to finish, entirely within ZBrush. You can paint it, sculpt objects and snapshot them into your image, polish and tweak the render within the same environment. No separate modules, just one real-time environment that gives you pixel-to-pixel control. The picture you are creating is like a movie set. Everything you see is a facade. You won't rotate your painted scene... it is Pixols. If you *were* able to rotate, the wonderful 3D illusion would be broken. The combination of this innovative 2D style with depth, combined with 3D sculpting and painting makes for quite an inspiring artistic environment. ZBrush can be used for many things, including photo-editing and retouch. By loading your image into ZBrush, you open up a whole world of possibilities unavailable anywhere else. Combining ZBrush's unique construction, with many 2D and 3D tools, you can work within one seamless, real-time environment to edit, add to, polish and bring your photos to life! ZBrush offers an extensive set of image adjustment brushes to paint with, including: Blur, Sharpen, Noise, Highlighter, ShadingEnhancer, Glow, Colorize, Intensity, Saturation and more! By combining these with many other 2.5D tools, an extensive set of fully editable 3D primitives (edit/add/import your own too!) and non-destructive image Adjustments (hue/saturation/contrast/brightness/color/etc.)... you *can't* go wrong! ...and you can add depth to a flat image, move & change the lights and materials, import objects, sculpt... incorporating all of this real-time painting and modeling in one intuitive, seamless environment. ZBrush is designed to be fun and to provide you with incredible power... "Z" for yourself why Pixologic says "Seeing is Believing!" Keyboard Shortcuts By Kurisu COMMANDS - 3D Copy = Ctrl+g (Transform/) - with 3D object in Transformation or Edit mode, will copy whatever is visible in front of object - Configuration Store = Ctrl+Shift+i (Preferences/) - Depth = d then number then Enter / or Esc to cancel (Draw/) - Draw Size = s then number then Enter / or Esc to cancel (Draw/) - Floating Menu On/Off = Tab key - Lock RGBZ = l - to lock RGB and Z Intensity values together (Draw/) - Marker Create = m (Transform/) - Marker Remove = Ctrl+m (Transform/) - Marker Remove ALL = Alt+m+(Windows key or Option key) - Mask, ADD = Ctrl+click - in Pointer Edit mode / click + drag Alpha in Move Edit mode - Mask, Subtract = Ctrl+Alt+click - in Pointer Edit mode / click + drag Alpha in Move Edit mode - Open = Ctrl+o (Document/) - Pop-up Info = hold cursor over command (more information = Ctrl) - Redo = Ctrl+Shift+z (Edit/) - Render Cursor = Ctrl+r (Render/) - Render Layers = Ctrl+Shift+r (Render/) - RGB Intensity = i then number then Enter / or Esc to cancel (Draw/) - Save Document = Ctrl+s (Document/) - Save Tool = Ctrl+Shift+t (Tool/Inventory/) - Scroll Document = spacebar+drag (Zoom/) - Scroll Layer = Ctrl+drag (Version 1.1+) - Snapshot Object = Ctrl+s (Transform/) - with 3D object in Transformation or Edit mode, will copy the current 3D object without exiting mode - Undo = Ctrl+z (Edit/) - Z Intensity = Shift+i then number then Enter / or Esc to cancel (Draw/) - Zoom In = = (Zoom/) - Zoom Out = - (Zoom/) MODES - - Pointer Transformation Mode = q (default for all tools) - Move Transformation Mode = w - Scale Transformation Mode = e - Rotate Transformation Mode = r - Edit Mode = t - Invert = 'Alt' key (or Tablet eraser) - In ZAdd Draw mode, drawing 3D object will ZCut / Will push points while editing 3D objects / Will invert color editing tools (ie. Highlight Brush --> will darken, etc.) PANELS - - Alpha = Alt+a - Color = Alt+c - Document = Alt+o - Draw = Alt+d - Edit = Alt+e - Light = Alt+l - Marker = Alt+k - Material = Alt+m - Movie = Alt+v - Picker = Alt+i - Preferences = Alt+p - Render = Alt+r - Stroke = Alt+s - Tablet = Alt+b - Texture = Alt+x - Tool = Alt+t - Transform = Alt+f - Zoom = Alt+z SELECTING THINGS Answered by Digits QUESTION: I am having awful trouble reselecting something: If I make a sphere, then use the hook brush, I cannot then rotate my sphere. ANSWER : This is the first thing that you have to learn when using Zbrush modeling is that once you have changed a tool, switched to another layer etc... your object is then converted to Pixols on the canvas and you can't go back. You can however, go in and out of edit mode to move, scale or rotate your object and then return to edit mode to morph, color etc... A few tips that I have learned using objects. By Kurisu 1. Work on your new object in a separate layer Why? If you accidentally deselect your object just erase the layer and then reselect your object in the tool menu to continue working on it. 2. Save your tool often If the program crashes, you can get it back. If you save the document and exit forgetting to save your object then you can't get it back at all. (done this a-lot) 3. Use Markers If you mess up and have to clear the layer or need to duplicate your object a few times you can get it back with the same size and orientation that you made the marker. Also this is cool to get the exact center of an object. Example Make a donut and place a marker Select a sphere from the tool-box Click the marker The sphere appears in the exact center of the donut and the same size scale the sphere so it fits inside the donut Garg Image steps. (see next page)
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